I bridge technical skills with analytical insight, and I'm ready to tackle complex challenges.
Hello, I'm Richard Ziupsnys - a software engineer, backend developer, sysadmin, and digital architect with a deep-rooted passion for creating and solving.
I've been developing software
commercially since 2021, diving into everything from backend systems to
community management and even full brand designs.
My love for computer science runs so deep that I often find myself completely absorbed in problems late into the night. The satisfaction when everything finally works is what I live for.
I have an analytical, data-driven mindset, I'm constantly learning and adapting, eager to tackle new challenges. Whether it's backend work, community-centred management, or innovative game design, my projects reflect resilience and adaptability.
If it is digital, there is a very good
chance I can do it - and if not, I am always ready and eager to learn.
Outside of tech, I'm passionate about
economics and the financial sector, politics, and a lot of analytical work,
adding a broad perspective to everything I pursue. Through leadership, strategic
thinking, and clear communication, I connect technical precision with a vision
for making an impact.
Founder, Lead Developer,
Visionary
Numelon is a dynamic software and game development
company that I founded, built on a vision of innovation, technical precision,
and creativity. At Numelon, I'm responsible for managing projects from the
initial concept to full-scale development. I also lead the creation of robust
backend services, along with handling server infrastructure, backend
architecture, and scalability.
My involvement extends across all aspects of
development, from coding and server management to branding and user experience,
making Numelon a platform where creative ideas are transformed into functional,
user-centred solutions.
Lead Developer, System
Architect
FUNK is a sophisticated Discord music bot I
developed, designed to provide a seamless, high-quality music experience for
friends to enjoy together in voice channels. As the lead developer, I designed
and optimised FUNK's backend to handle high demand, implemented advanced metrics
tracking with Prometheus and Grafana to monitor analytics, and created custom
solutions to fulfil development needs.
Building FUNK has pushed me to
innovate in backend development, data analysis, and user experience,
highlighting my dedication to creating scalable, resilient digital products that
meet users' needs.
Creator, Language
Designer
Nue is a powerful, flexible and lightweight
programming language I developed in C to balance simplicity with advanced
capability - delivering an experience that's intuitive without sacrificing
customisability or complex logic. As its creator, I guided Nue through every
stage, from initial concept to design and development, currently investing over
500 hours (and more to com) of rigorous research and engineering. With unique
constructs and thoughtfully designed syntax, Nue remains accessible and
understandable while supporting advance programming needs.
My work on Nue
covers the entire language creation process, including lexing / tokenisation,
AST development, and implementation.
Implementation Specialist,
Brand Design Consultant, Partner
Unified
Chinese Media Technology (UCMT) is a cultural initiative dedicated to providing
users with access to alternative media sources from China, designed to promote
cultural discovery beyond Western platforms. Acting as a specialised aggregator,
UCMT enables users to explore a curated selection of content through an
API.
I contributed extensively to the implementation, optimising backend
architecture, enhancing data routing, and refining system performance.
Additionally, I was contracted for brand design, creating a professional
identity for UCMT and gov.网站. I am currently partnered with UCMT to
integrate its media capabilities into FUNK, ensuring smooth and reliable content
access for users.
Game Designer,
Scripter
The Modern Elevator is a Roblox game I designed to
provide players with an unpredictable and thrilling experience. This game
transports players to various floors, each featuring distinct paranormal or
surreal scenarios.
Using Lua scripting, I crafted dynamic interactions and
immersive events that surprise and entertain players with every floor. This
project allowed me to blend creative storytelling with technical scripting,
creating a game that keeps players engaged through suspenseful and humorous
encounters.