I bridge technical skills with analytical insight, and I'm ready to tackle complex challenges.
Hello, I'm Richard Ziupsnys - a software engineer, backend developer, sysadmin, and digital architect with a deep-rooted passion for creating and solving.
I've been developing software commercially since 2021, diving into everything from backend systems to community management and even full brand designs.
My love for computer science runs so deep that I often find myself completely absorbed in problems late into the night. The satisfaction when everything finally works is what I live for.
I have an analytical, data-driven mindset, I'm constantly learning and adapting, eager to tackle new challenges. Whether it's backend work, community-centred management, or innovative game design, my projects reflect resilience and adaptability.
If it is digital, there is a very good chance I can do it - and if not, I am always ready and eager to learn.
Outside of tech, I'm passionate about economics and the financial sector, politics, and a lot of analytical work, adding a broad perspective to everything I pursue. Through leadership, strategic thinking, and clear communication, I connect technical precision with a vision for making an impact.
Founder, Lead Developer, Visionary
Numelon is a dynamic software and game development company that I founded, built on a vision of innovation, technical precision, and creativity. At Numelon, I'm responsible for managing projects from the initial concept to full-scale development. I also lead the creation of robust backend services, along with handling server infrastructure, backend architecture, and scalability.
My involvement extends across all aspects of development, from coding and server management to branding and user experience, making Numelon a platform where creative ideas are transformed into functional, user-centred solutions.
Lead Developer, System Architect
FUNK is a sophisticated Discord music bot I developed, designed to provide a seamless, high-quality music experience for friends to enjoy together in voice channels. As the lead developer, I designed and optimised FUNK's backend to handle high demand, implemented advanced metrics tracking with Prometheus and Grafana to monitor analytics, and created custom solutions to fulfil development needs.
Building FUNK has pushed me to innovate in backend development, data analysis, and user experience, highlighting my dedication to creating scalable, resilient digital products that meet users' needs.
Creator, Language Designer
Nue is a powerful, flexible and lightweight programming language I developed in C to balance simplicity with advanced capability - delivering an experience that's intuitive without sacrificing customisability or complex logic. As its creator, I guided Nue through every stage, from initial concept to design and development, currently investing over 500 hours (and more to com) of rigorous research and engineering. With unique constructs and thoughtfully designed syntax, Nue remains accessible and understandable while supporting advance programming needs.
My work on Nue covers the entire language creation process, including lexing / tokenisation, AST development, and implementation.
Implementation Specialist, Brand Design Consultant, Partner
Unified Chinese Media Technology (UCMT) is a cultural initiative dedicated to providing users with access to alternative media sources from China, designed to promote cultural discovery beyond Western platforms. Acting as a specialised aggregator, UCMT enables users to explore a curated selection of content through an API.
I contributed extensively to the implementation, optimising backend architecture, enhancing data routing, and refining system performance. Additionally, I was contracted for brand design, creating a professional identity for UCMT and gov.网站. I am currently partnered with UCMT to integrate its media capabilities into FUNK, ensuring smooth and reliable content access for users.
Game Designer, Scripter
The Modern Elevator is a Roblox game I designed to provide players with an unpredictable and thrilling experience. This game transports players to various floors, each featuring distinct paranormal or surreal scenarios.
Using Lua scripting, I crafted dynamic interactions and immersive events that surprise and entertain players with every floor. This project allowed me to blend creative storytelling with technical scripting, creating a game that keeps players engaged through suspenseful and humorous encounters.