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Lua

Hitting the inherent concurrency ceiling of Lua

I am always hesitant to say when I "started programming", because that phrase is usually doing more rhetorical work than technical work. There is a categorical difference between a ten-year-old reading Roblox scripts and vaguely understanding them, and a twelve-year-old who can maybe write programs with intent. Most people blur that distinction because it flatters their backstory, but for the sake of having a date, however, I will say 2020 - when I was twelve - was the point at which I began writing code rather than simply observing it.

An introduction to code de-obfuscation with Roblox Lua

Recently, I engaged in a discussion within my community about de-obfuscating Lua code. This blog post was requested after many were puzzled about how supposedly "random-looking" characters and invalid-looking syntax could possibly result in non-fault code being executed.

In this blog post, we will therefore examine a short code sample which will make the code in your brain start working, in order to potentially think about de-obfuscating larger scripts.